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Kudos AI

AI Search and Game Theory

Deciding what to do when another agent is deciding too: optimal play against an adversary, pruning the search, and equilibrium when interests only partly conflict.

Intermediate260 XP~1 h90% to advance

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  1. Minimax and Alpha-Beta Pruning

    30 min · 120 XP

    Propagating values up a game tree under an optimal-opponent assumption, and cutting branches that provably cannot change the answer.

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  2. Dominance and Nash Equilibrium

    30 min · 140 XP

    Payoff matrices, dominant strategies, the prisoner’s dilemma, and why a stable equilibrium can still be worse for everyone.

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Complete all modules → earn the AI Search and Game Theory badge