AI Search and Game Theory
Deciding what to do when another agent is deciding too: optimal play against an adversary, pruning the search, and equilibrium when interests only partly conflict.
Intermediate260 XP~1 h90% to advance
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Minimax and Alpha-Beta Pruning
30 min · 120 XPPropagating values up a game tree under an optimal-opponent assumption, and cutting branches that provably cannot change the answer.
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Dominance and Nash Equilibrium
30 min · 140 XPPayoff matrices, dominant strategies, the prisoner’s dilemma, and why a stable equilibrium can still be worse for everyone.
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